This page was last edited on 13 October 2022, at 14:57. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Wings of 500 bomb the shit out of any zone. Deals damage to enemy divisions on the ground. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Note that your bombers may get targeted by State anti-air . bombers but in multiplayer you do need them, atleast if youre meeting "good" players. (Taking into account the minimum-of-1, the result is 1.84). 25 days ago. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. This is a community maintained wiki. Dropping a nuke is done from the Default Map view. Heavy fighter: These typically have more range and damage than fighters. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Putting 2 factories on transport planes should be sufficient for your logistical needs. 1 reply 0 retweets 3 likes. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Once a new air wing is created, it will take several days for the planes to arrive at the air base. . Does it affect just CAS or any aircraft with a CAS mission available, i.e. 1. Solution? It is VERY effective, but numbers play a big part. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Very cost-effective way of killing the enemy navy. Destroys ships that lie in port. Create an account to follow your favorite communities and start taking part in conversations. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Are signal company and recon company worth it? Sank the entire fleet in like 3 months. Divisional anti-air (AA) weapons reduce the damage from CAS. Tactical bomber: Can be outfitted for any role, but is best used as CAS. Create an account to follow your favorite communities and start taking part in conversations. Heavy fighters' larger range also means that they can be used to defend a larger area. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Air wings have a base 4% chance to detect or find an enemy fleet. They are still devastating in multiplayer once you get enough of them. Only worth it if you already have air superiority and sufficient CAS. Press question mark to learn the rest of the keyboard shortcuts. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. A new air wing is deployed from the air base screen. There's probably also a fair bit of LL going on as well. Air wings are a group of planes forming an air unit attached to an air base. You can add up to 5 support companies to a division. If so what priority should they be given compared to other aircraft? If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Air warfare is managed in the corresponding strategic air map mode. Through Corpo di Truppe Volontarie focus. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Through Officers of the Service Role focus. For modules, try to get more defense, without compromising range too much. You are using an out of date browser. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. They said they have fixed this for the 1.4 update but it should still play a large role. Aim for 30 ORG or higher when designing your tank divisions. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? State anti-air can also reduce air superiority in an air region. Support companies are typically very cheap and provide strong bonuses to your divisions. Their first unique selling point is their range, which is much higher than CAS aircraft. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. I will not bother to strat bomb an area that I know I can break and take quickly. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Is there a template that negates this, other than the Ancient CAS? . Naval bombers en masse are ridiculous. To make it even better, could you add all plane/tank module names in text as well? there is no (functional) mechanic in game for escorts/escort efficiency. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Is this the case in hoi4? Their lower agility however means that they will struggle against regular fighters. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Is it worth building strategic bombers? Damage will reduce the capacity the base can hold until repaired. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. (this information is out of date the By Blood Alone DLC completely changed air technology). Close Air Support planes are designed to provide support in land combat. Air bases can be damaged by strategic bombing missions . Very important when pushing into an area where supply hubs are far apart. The poor AI can't defend well against bombers. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. The attacks are resolved as between land units, but they ignore defense, hardness and armor. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Read our Hearts of Iron 4 DLC guide. Besides them being required for nukes, they're okay in masses, especially in the late game. Medium tanks have good armor and low cost. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Once the American airforce is decimated, send in thousands of strat bombers. After all, we're here to explain how to use nukes in HOI4. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Strategic bombers can be fought in the air by fighters. Use strategic bombers to bomb enemy buildings, including air bases. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Or if you just love roleplaying with night bombings then yes!!! Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. That's actually what the US and Britain did prior to D-Day. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Tank designs before 1940 are not included; their design should be similar to the designs listed below. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. I didn't know they targeted Airbases first. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. All rights reserved. Create an account to follow your favorite communities and start taking part in conversations. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. From Hearts of Iron 4 Wiki. The more planes you fly over a state, the faster you will reach the maximum. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Wings with this mission will participate in land combat throughout the strategic region. The automatically stop pilot exercises when fully trained icon will show when properly enabled. They get attacked by 91 CAS planes every 8[12] hours. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. i was responding to that second part. As mines are laid, some mines will graphically become visible on the map. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Example below: As the UK player, there is 60% intel about Italy's air force. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Does this modifier work ? Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. supposedly this was fixed in v1.9.1 in an. A wing with more planes than can join its highest priority battle can split to join multiple battles. Especially if the attack on the region is being carried out by a. The effective and hard cap that scout planes can contribute to intel are. in the air region without regard to the number of air wings present. New comments cannot be posted and votes cannot be cast. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Intel advantage + air superiority can go from 25% to 40% bonus. Thus, there is no need to match CAS wing size with combat widths. Typically, the ratio of attacking planes to fleet frontage is 1:1. CAS provide an attack bonus which boosts the stats of friendly units in the combat. New comments cannot be posted and votes cannot be cast. This detection percentage is modified by other variables. Questions, Paradox Questions, Paradox They may get targeted by naval anti-air. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. For this reason it is advised to hold air superiority as much as possible. Bomb the infrastructure behind German lines. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). I use them somewhat early one, so that I can then transition to 30 width divisions. Port strike. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Though expensive, they can be well-worth the cost. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Redirect page. urban environments, across rivers, forts, etc. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. And this is actually helped by them having a huge air force, because the AI never disbands air wings. the infantry category). Railway guns decrease enemy attack, defense and entrenchment. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. I love tac bombers. Is the strat bombers worth it. Information, Frequently Asked The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Amazing guide! But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. All trademarks are property of their respective owners in the US and other countries. The recon company provides simpler benefits: speed and reconnaissance. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. It is only visible to you. Air wings can be assigned to various missions. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Do you like to use Strat bombers, . When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Nukes help a lot. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Wings with this 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Press question mark to learn the rest of the keyboard shortcuts. Strategic bomber: Destroys enemy buildings, e.g. For example, with 60% air superiority the enemy will suffer a 7% penalty to . This item will only be visible to you, admins, and anyone marked as a creator. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Press J to jump to the feed. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Since you can't tell your bombers what to target anymore, they're useless. Wings with this mission target enemy ships, both inside and outside of naval battles. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Averaged over a long time, they will shoot down planes every time they are attacked. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Join. If in a mp game yes, vs ai no. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. This item will only be visible in searches to you, your friends, and admins. 1936 fighters and 1940 fighters) may be mixed in the same air wing. If you spot a mistake then you are welcome to fix it. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Questions, Paradox Since you can't tell your bombers what to target anymore, they're useless. Tac bombers can fly in from super far away. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Valve Corporation. This means it's mostly in the realm of Majors or huge minors like China or Raj. All air stuff is worthless except heavy fighters. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Do you think they are as important as CAS aircraft? i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Same goes for AA. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. For a better experience, please enable JavaScript in your browser before proceeding. the night penalty isn't -50%, as you guessed, but -90%. Information, Frequently Asked Medium tanks typically offer the best of both worlds. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Bomb their airbases until they've no room to fly from. Irl strategic bombing was very effective in numbers. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. Wings with this mission will participate in land combat throughout the strategic region. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. 28% comes from the spy network (2 agents in Italy). Every plane that joins a battle produces 0.0005[13] country air experience. The maximum penalty without doctrine is 35% at 100% air superiority. Hi, let me introduce myself! Decreased soft attack, hard attack, breakthrough and defense. Jump to navigation Jump to . Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Tanks are very expensive, build planes first. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3).