Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. Age. View User Profile View Posts Send Message Adventurer; Location . Youlearning new ideas. Alignment. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. A market in Humblewood. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Press J to jump to the feed. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. Whether or not Humblewood is able to survive the flames is up to you. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. Antlers. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. Even in the imagination, these things are incredibly powerful. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. Your size is Small. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. Your Constitution scoreand slow your descent. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Ability Score Increase. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. There are two main subraces of corvum:increases by 2. dusk and kindled. They enjoy the arts and the pursuit of leisure. Found Errors? Spiny Quills. Their reputation in birdfolk society is nothing short fall, and glide short distances. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. You are adept at hunting under the cover of night. Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. Press question mark to learn the rest of the keyboard shortcuts. Want updates?Join our Discord and chat with us! Your Charisma score increases by 2. The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes yet there is still hope. Humblewood, and then go to the forest and see them for your-self. You have advantage onStealth checks made in dim lightand darkness. Your Charisma scoreincreases by 1. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Ability Score Increase. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. Resilience. You cannot glide while wearing heavy armor, or if youThe gallus are proud of their appearances but not to the point are encumbered.of vanity. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Cervans reach maturity around 12 years. At 14th level, you have learned how to make your ward even more resilient. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. Theyve branded me a traitor. Only the truly foolhardy among them are taken in by Darkvision. Yet, since the Groves burning, the Wood has known relatively few fires. Humblewood can be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. You may spend 10 minutes to craft thesepeoples. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. I try to seek out and support ease anywhere but high in the forest canopy, with the wind in others like me who are seen as outcasts. These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. Hedges feel most at home when everyone gets along. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. The origins of the fire are unknown, but it left the area permanently damaged. I yearn to experience unique cultures and discover new places. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. AP Photo/David Zalubowski, File. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. Your Dexterity scoreincreases by 1. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. The crea-different skills. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. push your offense even further. You can expend one use of your 1) to the attacks damage roll. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. They also lean more towards lawfulalignments due to their co-operative nature. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. Cervan is a complex language with no written script. The masses should know their place. You have proficiency in the Insight skill. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. Swimmer. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. You also have a wealth ofpatience, acting only when it best suits your goals. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. The wind-touched are revered by believers and scrutinizedby skeptics. It is a politetake the time to learn. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. zillow seal beach If you would fall at least 10 feet in this way, Hard to Read. Learned. You can expend one use ofspell slot. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. Log In Sign Up. You have advantage on Strength saving throwsbe surmounted alone. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. I just want to be free to live my own life, an outcast. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. At 15th level, the damage dealt by your blindside increases to 7d6. You gain the follow- more gracefully. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Printed August 2019. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Curl Up. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Though, how long your repairs holdtogether is up to the GM. Legends say there may even be a primal elemental force lurking within the Scorched Grove. Your sizeis Medium. Center of Attention. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. They also keep an eye out for potential marks. When you perform, you can demon- strate the innate and mystical power of your Charisma. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Eatingto provide. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. You have proficiency in the Perception skill.could not predict. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. Your Dexterity score increases by 2. Lifters are the specialist thieves of an operation. All rights reserved. The College of Spirits Is DnD's Most Nefarious Bardic College. not made the choice lightly. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. Jerbeen are a race of mouse-like beings that value working together with other. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. (Lawful)3 Egotism. All the latest gaming news, game reviews and trailers. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world.
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