By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. Weapons that burn through their reserves quickly such as the. If you have someone using something like a gear build or airburst build for endgame, you can have them buy the supply crate with the HP refill upgrade and have them use this perk and place the supply crate under the tank. Killing an enemy has 40% chance to increase your maximum health. You must have armor for this perk to activate. You can only knockback each zombie 4 times with this. Some zombies have resistance penetration, which also penetrates armour resistance. Good for beating nightmare mode and impossible mode. you need the UNLUCKY CHARM perk for this to make your critical 100% chance . Chance resets on critical shots. You will still refill heavy sentries by the same amount from your weapon, but since you got the ammo into your weapon while taking less ammo from the ammo box, it makes refilling heavy sentries much less punishing to the ammo box. Aelis, now known as The Queen of Nothing, rules her loyal rebels with unwavering - and often merciless - strength and cunning. Originally a L4D2 mod by Ada Wong. Start the game with extra equipment which weighs 0. You can attempt to purposely activate this at specific times (such as boss spawning). As for Perks, I would have at least one Money Perk on you preferably Bargainer since when maxed out it will have a 75% Resale value which can help getting the good stuff faster. Provides +2.8%/+5.6%/+8.4%/+11.2% critical chance at 16 movement speed. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. With Landmines and Trip Mines, having level 2 or higher with 3 explosions will turn it into 4 explosions (3.6 rounds up to 4). You have to be quite close to the barricade, restricting your movements a lot and keeping you farther away from shop. Close range combat with launchers is not recommended. This perk is essentially a combination of Speedload, Lightweight, and Bullet Storm, as the perspective of the zombies is that the players have moved around a bunch, shot a bunch, and reloaded a bunch in a split moment. Super niche perk, usually only seen with the Freezethrower or M2 flamethrower supporting a tank. Can be useful for AA-12, Laser Shotgun, and USAS-12 if you are constantly being targeted by zombies. When a player gains a level, they obtain 1 perk point, with 1 additional perk point awarded every 5 levels. Entering stealth spawns a shadow clone of yourself that can be used to distract nearby zombies. Investor: Probably the Weakest Profiteer perk in the game cause by default that 2% interest at the end of a wave is barely helpful at later waves. Also works with throwable equipment as well as DoT effects. Increases gas can attack speed, meaning more direct attacks per second. Builds are several carefully chosen perks used in tandem to significantly increase a player's performance. Exceeding the Piggy Bank limit will disable function of subsequent Piggy Banks. Multiplicative with the weapon's base pierce. Getting current weight over max weight slows you to a crawl and reduces your damage by 75% (possible with Career Mode). On higher difficulties, it is difficult to keep the zombies pushed back enough to keep the barricade from breaking. Additive with the critical multiplier, so a level 4 Critical plus will increase the 3x damage of crits to 4x. Reduces the effectiveness of movement speed penalties. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get more healing from it), (Needs to be tested if it also affects carpenters repair to barricade, as that could possibly cause you to get a double increase to the self heal from carpenter), If you have someone using something like a gear build or airburst build for endgame, you can have them buy the Supply Crate with the HP refill upgrade and have them use this perk combined with. Higher level perks provide stronger bonuses. They retain perk points gained from purchasing via ROBUX and badges, respec tokens, and all other perk slots. Ikea is the name in most simple to assemble furniture . Red perks are perks that increases the player's damage output and combat effectiveness. . Requires many Prestiges to be viable on Nightmare and Above. 100% bonus XP at level 20, 150% at level 40, 175% at level 60 etc.). Make sure to buy the scope so you get the full bonus. Decreases your minimum weapon spread. This perk is also locking, meaning you would be ruining your potential in the endgame. Perk points can be spent in the perks menu to unlock or upgrade perks. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Killing an enemy has a 30% to restore ammo in your deployed equipment. Recommended to avoid this perk, especially since it is locking and will ruin you in the endgame. Using this makes it harder to get headshots, to the point that it may often result in lowering damage output instead of increasing it. It does not help at all for waves 1 through 29 in terms of increasing your output with gears, but it allows you to store more gear on the ground and the inventory for wave 30. Due to almost no endgame weapons being able to use this well on nightmare and below and with it being a locking perk, it is recommended to avoid this perk completely. Career mode weapons stay the same if you prestige. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. Due to the very high damage that boomers and toxic puddles will do on higher difficulties, often shockproof is not enough to save you from them. (Except with the knife). You will sprint slower while holding a weapon with this unless you have the lvl 4 version. Gain increased movement speed and regenerate a percentage of your max health each second during stealth. Temporary Health is the yellow bar that appears on your health whenever taking a booster kit consumable, or with the. Max kills per night increases overtime. A must have for shotgunners, as each shotgun pellet shot will also contribute to adding a vulnerability stack. Killing an enemy grants unlimited stamina for a few seconds. 2s cooldown. Minimum shift keying gives you a total of 2. Put tank mods on pistol and hold it out for more resistance. CQB Mods can lower the range of your launchers to allow you to stun zombies much closer to the shop. Does not increase the amount of equipment you get per night, nor does it increase their duration. Increases your damage and resistance while near the barricade. Napalm, Bleed, and Poison are the only DoT effects. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. The perk icon will darken in the ui to indicate that it's been used up. Other items like Molotovs, Gas Grenades, Frost Generator, and Heal Grenades work similar. Not taking damage charges up a frost nova based on your armour. Gain critical hit chance for every unique DoT effect the target is affected by. Killing an enemy has a chance for them to drop a supply package, providing a 40% speed boost as well as ammo, health, armour or money. - YouTube The Final stand 2 Best perks/load outs Updated 2021 The Final stand 2 Best perks/load outs Updated 2021. The clones have a bonus 16 lure radius so that you can be near them and not get targeted. The chances of any of the bonuses are evenly split. Piggy Bank has had its money gain changed between 2000 and 2500 many times. walkspeed goes up to 24 but it tp's you back so very annoying. Final Warning works like Titanfall's smart This can be a useful perk for some gear builds, mainly for the Heavy Sentry, Sentry Guns, and Mortar. Since most of the damage with gas cans and molotovs is through the direct damage and not the napalm, this is often an underwhelming damage increase. Mainly used if you are spawnkilling with a launcher and have molotov and gas grenade on the side to make a bit of extra money during midgame. Decreases the radius zombies will target you. Offensive perks are somewhat questionable but I usually take HeadHunter since it stakes my damage up to 4 times so long as I am getting Headshots consistently. However, the Vargo 52 or the UGM-8 are also great alternative meta assault rifles/LMGs, if you prefer. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. The damage is calculated with =((50*X)+50)*(1+Y/200), with X being the current wave and Y being the HP increase from the difficulty (0 for normal, 50 for hard, 100 for nightmare, 200 for impossible) (Example: 150 damage over 3 seconds on wave 2 normal, 375 damage over 3 seconds on wave 4 nightmare. Also reduces the slowdown from freeze, bleed, poison, drench wraith slow, and walking in swamp water. You will lose these benefits if the barricade is torn down. This perk is generally underwhelming, so it is recommended to avoid it. The Final Stand 2 Best Perks/Loadout 2021 - YouTube 0:00 / 1:25 The Final Stand 2 Best Perks/Loadout 2021 Waxy 5.42K subscribers Subscribe 49 9.9K views 1 year ago click here and comment for. Beserker had 15%/30%/45%/60% max damage instead of 20%/40%/60%/80%. You cannot light gas cans without leaving stealth, as that would require you to shoot your gun. At level 4 with max stacks, you gain 32% damage and 32% resistance. Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde. Mostly seen during blood god strat, as it refills the ammo and hp of the blood god as well as the supporters. This bag features: A durable ripstop nylon exterior. Sometimes seen in bloodgod strats on support units using. Self damage is treated as direct damage and will scale with armour & resistances. Could be used to intentionally damage yourself to benefit from. Once you are below 25% hp, you are no longer linked, and will link back up once you are above 25%. From the depths of this betrayal, she formed The Rebellion. Avoid using. This perk is extremely niche and is only seen as a run saver in impossible Blood God strats against Berserkers. You can use this while you are dead to regen armour, saving you from having to repair armour the next wave. Regenerate health after every zombie you kill. The direct damage from flamers is not counted, only the napalm effect they apply is affected. Only consider using this with weapons with a favorable crit chance (at least 33%). Final Stand 2 Wiki is a FANDOM Games Community. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. Respec Tokens can be obtains in three ways. Usually low impact, so avoid using this perk. "Trust Me" (FNAF Sister Location Song) We're back at it At it again Here for the kill Not here to make friends Don't try Forfeit your life You're all alone No alibis Don't stand there Stay on the move You are the prey But you're not food Without a challenge It's no fun So it's not over Till we say you're done Feel the groove Feel the groove. Original delay before stamina regens is 3 seconds, this can reduce it all the way down to 0.75 seconds. Each stack increases the damage the enemy takes by 1.5%. Effect is reduced by 50% for critical chance. Example: With lvl 4, you can get 3 gas cans and molotovs every night instead of 2. You must land a kill for this perk to activate. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. A Minigun on wave 30 on nightmare can actually get more out of. As a result, expect to be laughed at and/or votekicked by veterans of the game for using this perk as a safety net. Refilling at least 20% ammo gives you unlimited ammo for weapons with detachable magazines for a short duration. Can be used by tanks to help give extra money to teammates. Your armour is converted into health and armour regen is converted into health regen. It showed the names of perks rather than images. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. Any launcher kill will be able to proc this. Propanes, Tesla coils, Shurikens, Kunais, Zombie bait, Pipe Bomb, Cannons, along with some others do not benefit from this. This perk is generally underwhelming but can be used on certain builds with lots of perkslots, like the Moneyprint AUG, Tank, and more. Only builds up to 6 slots will be mentioned. Works on direct damage of things like molotov and gas can, as well things like sentrygun, landmine, and mortar damage. After taking lethal damage you can keep fighting for a short time with unlimited ammo. As with all crit conditional perks, dealing crits is required for this perk to be of use. You only use knife on wave 1, after that you should have enough money to buy the Baseball Bat. Weapons with long reload times/that have to reload frequently (e.g. 25% ammo reserve = 75% duration). Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. You have to be somewhat close to the shop for this to be working. Lose 50% of this extra health at the start of each night. Duration scales based on the weapon's ammo reserve (e.g. Increases the damage of your shots against special enemies. Very underwhelming considering it wastes a perk slot for the whole game. Does 200% wither damage to nearby surrounding zombies (equivalent to twice the max health of a pale common zombie). The tank will be able to get overhealed, by that Supply Crate. The second way you can get them is from the one time claim of awards through normal gameplay, such as reaching level 30 and level 50, and surviving night 30 on certain difficulties. 5% lifesteal means you gain 5 hp when you do damage equal to a pale common zombie. Being near the barricade at night will repair it, as long as it has not been recently damaged. Trailblazer and Supernova are only two perks that can directly damage zombies. A frost nova is ready when the frost charge reaches your current armour value. The perk itself counts towards the amount of yellow perks equipped. Can only activate once per zombie per shot. Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Might be able to make bait builds viable on higher difficulties, but it would require a lot of teamwork and is likely to not work due to some of the uncommons countering bait builds very strongly.
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